added read me describing the differences between the two current modpacks

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# Forever World
The Forever World pack is the long-lived Minecraft survival modpack.
The goal is to expand Minecraft without turning the world into a disposable modpack save. Mods are selected with long-term compatibility, maintainability and world-save safety in mind.
## Platform
```text
Minecraft: 1.21.1
NeoForge: 21.1.248
Packwiz: managed
```
## Philosophy
The pack is intentionally conservative.
Content mods should provide meaningful additions while avoiding unnecessary permanent dependencies on abandoned or experimental mods.
The core gameplay additions currently centre around:
- Create
- Create: Bells & Whistles
- Create: Connected
- Create: Copycats+
- Farmer's Delight
- Handcrafted
Additional mods provide mapping, building, performance, diagnostics and quality-of-life improvements.
Axiom is provided through Sinytra Connector and Forgified Fabric API.
## Client and Server Mods
Packwiz `side` metadata determines deployment.
```toml
side = "client"
side = "server"
side = "both"
```
Pterodactyl installs the server pack using:
```bash
packwiz-installer-bootstrap.jar -g -s server <pack.toml>
```
This automatically excludes client-only mods such as Iris and Sodium.
Some optional client-oriented mods are intentionally installed server-side where their server functionality is useful and does not create an undesirable world dependency.
## Development
Current development builds are published at:
```text
https://mc.ahmza.com/forever/dev/pack.toml
```
Production uses:
```text
https://mc.ahmza.com/forever/stable/pack.toml
```
Changes pushed to `main` are tested against the development/staging server before release.
## Releases
Forever World releases use repository tags:
```text
forever-v1.0.0
forever-v1.0.1
forever-v1.1.0
```
A tagged release is published to both:
```text
/forever/releases/v1.x.x/
/forever/stable/
```
Release tags and release directories are immutable.
Major mod additions, Minecraft migrations and other potentially disruptive changes should be tested on Playground or a feature branch before being introduced here.
## Updating a Mod
```bash
cd forever
packwiz update <mod>
packwiz refresh
git add .
git commit -m "Update <mod>"
git push
```
Test the resulting development deployment before creating a release tag.
## World Safety
Before introducing or removing a content mod, consider:
- Does it add blocks or entities that become part of the world save?
- Does it modify world generation?
- What happens if development stops?
- Can the mod be removed without damaging the world?
- Is it likely to survive future Minecraft migrations?
The objective is not zero world dependencies; Create and other content mods deliberately become part of the world.
The objective is to keep those dependencies intentional.