added read me describing the differences between the two current modpacks

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# Forever World
The Forever World pack is the long-lived Minecraft survival modpack.
The goal is to expand Minecraft without turning the world into a disposable modpack save. Mods are selected with long-term compatibility, maintainability and world-save safety in mind.
## Platform
```text
Minecraft: 1.21.1
NeoForge: 21.1.248
Packwiz: managed
```
## Philosophy
The pack is intentionally conservative.
Content mods should provide meaningful additions while avoiding unnecessary permanent dependencies on abandoned or experimental mods.
The core gameplay additions currently centre around:
- Create
- Create: Bells & Whistles
- Create: Connected
- Create: Copycats+
- Farmer's Delight
- Handcrafted
Additional mods provide mapping, building, performance, diagnostics and quality-of-life improvements.
Axiom is provided through Sinytra Connector and Forgified Fabric API.
## Client and Server Mods
Packwiz `side` metadata determines deployment.
```toml
side = "client"
side = "server"
side = "both"
```
Pterodactyl installs the server pack using:
```bash
packwiz-installer-bootstrap.jar -g -s server <pack.toml>
```
This automatically excludes client-only mods such as Iris and Sodium.
Some optional client-oriented mods are intentionally installed server-side where their server functionality is useful and does not create an undesirable world dependency.
## Development
Current development builds are published at:
```text
https://mc.ahmza.com/forever/dev/pack.toml
```
Production uses:
```text
https://mc.ahmza.com/forever/stable/pack.toml
```
Changes pushed to `main` are tested against the development/staging server before release.
## Releases
Forever World releases use repository tags:
```text
forever-v1.0.0
forever-v1.0.1
forever-v1.1.0
```
A tagged release is published to both:
```text
/forever/releases/v1.x.x/
/forever/stable/
```
Release tags and release directories are immutable.
Major mod additions, Minecraft migrations and other potentially disruptive changes should be tested on Playground or a feature branch before being introduced here.
## Updating a Mod
```bash
cd forever
packwiz update <mod>
packwiz refresh
git add .
git commit -m "Update <mod>"
git push
```
Test the resulting development deployment before creating a release tag.
## World Safety
Before introducing or removing a content mod, consider:
- Does it add blocks or entities that become part of the world save?
- Does it modify world generation?
- What happens if development stops?
- Can the mod be removed without damaging the world?
- Is it likely to survive future Minecraft migrations?
The objective is not zero world dependencies; Create and other content mods deliberately become part of the world.
The objective is to keep those dependencies intentional.
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# Playground
Playground is the experimental Minecraft environment.
Unlike Forever World, this pack is intentionally disposable and exists for testing mods, updates and configuration changes without risking the permanent world.
## Purpose
Use Playground for:
- evaluating new mods
- testing major mod updates
- testing Minecraft/NeoForge upgrades
- experimenting with world generation
- testing compatibility between mods
- testing configuration changes
- reproducing crashes
- validating potential Forever World changes
The world may be reset or replaced at any time.
## Platform
The Minecraft and NeoForge versions may change depending on what is being tested.
Packwiz remains the source of truth for the pack.
## Deployment
Development builds are published at:
```text
https://mc.ahmza.com/playground/dev/pack.toml
```
The Pterodactyl server should normally use:
```text
PACKWIZ_AUTO_SYNC=1
```
so restarting Playground synchronises it with the latest published pack.
## Development
Playground changes can normally be committed directly to `main`:
```bash
cd playground
packwiz add <mod>
packwiz refresh
git add .
git commit -m "Test <mod> in Playground"
git push
```
Feature branches may be used for larger experiments, but are not required for routine testing.
## Promotion to Forever World
A mod working in Playground does not automatically make it suitable for Forever World.
Before promotion consider:
- stability
- maintenance activity
- compatibility
- world-save impact
- dependencies
- performance
- removal behaviour
- future Minecraft upgrade prospects
Mods considered suitable should then be added independently to the Forever pack and tested against the Forever staging server.
## Persistence
Nothing in Playground should be considered permanent.
Worlds, configs and mods may be removed or reset as required.
If something matters, move it into the appropriate version-controlled configuration before relying on it.