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title: Minecraft Server on Docker ⛏ 🐳
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date: 2022-05-24
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author: "ahmza"
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draft: false
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weight:
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tags: ["games", "docker"]
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description: "Ever wanted to build a Minecraft server in docker !! Start here"
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---
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## **Introduction**
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Minecraft is a great game and better with friends. A dedicated server allows you
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to do that[^1].
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A Minecraft server does not require a ton of resources to run, but from my
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experience the more resources you can throw at it the better when you start to
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introduce mods and more players.
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I run our server on my main PC. This allows me to leverage the system resources
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in my PC 🦾 leaving the [Pi
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Cluster](https://blog.ahmza.com/posts/building-a-docker-swarm-with-pis/) system
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resources to handle the rest of the stuff in my lab.
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## **Prerequisites**
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- Docker
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- Docker Compose
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## **Requirements**[^2]
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#### **Minimum (1-5 Players)**
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- Intel Pentium 4 or AMD Athlon based CPU
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- 512 MB RAM
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- 2 GB Storage space
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#### **Recommended (10-15 Players)**
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- Intel Core or AMD K8 based CPU
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- 3 GB RAM
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- 16 GB Storage Space
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#### **Optimal (20+ Players)**
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- Intel i5/i7 or AMD Ryzen 5/7 Based CPU
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- 6 GB RAM
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- 35 GB Storage Space
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## **Building the Container**
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1. **Create a directory in which you will keep the Minecraft server files**
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```bash
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# Make the folder
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mkdir minecraft-server
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# Ender the folder
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cd minecraft-server
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```
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2. **Create an environment file to be used by the Docker Container**
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- The _.env_ file allows us to specify variables used in the build process.
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```bash
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# Create a .env file
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touch .env
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# Open in a text editor
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vim .env
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# Enter the following variables
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CONTAINER_NAME=minecraft-server
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SERVER_MEM=4096 #change this to your desired value (in MB)
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SERVER_JAR=minecraft_server.<version>.jar # change the version
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```
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3. **Create the docker-compose.yml file**
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- The _docker-compose.yml_ file specifies the container that we want to build [^3]
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```bash
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# Create the file
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touch docker-compose.yml`
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# Open in a text editor
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vim docker-compose.yml
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```
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```yaml
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version: "3"
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services:
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minecraft-server:
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build:
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context: .
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args:
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SERVER_MEM: ${SERVER_MEM}
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SERVER_JAR: ${SERVER_JAR}
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volumes:
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- .server-data:/server
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ports:
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- 25565:25565
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- 25575:25575
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container_name: ${CONTAINER_NAME}
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restart: unless-stopped
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volumes:
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server-data:
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```
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4. **Create the Dockerfile file**
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- The Dockerfile builds the container image.
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```bash
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# Create the file
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touch Dockerfile`
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# Open the file in a text editor
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vim Dockerfile
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```
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```Dockerfile
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FROM eclipse-temurin:17-jre
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ARG SERVER_MEM
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ARG SERVER_JAR
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ENV SERVER_MEM=${SERVER_MEM}
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ENV SERVER_JAR=${SERVER_JAR}
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WORKDIR /server
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CMD echo "Minecraft Server is starting\n" && java -Xms128M -Xmx${SERVER_MEM}M -jar ${SERVER_JAR} nogui
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```
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## **Setup the Server files**
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We’re almost there, just a few steps left !!
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The curious among you may have realised when trying to start the container that
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it fails with the error below:
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```bash
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Minecraft Server is starting
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Error: Unable to access jarfile server.jar
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```
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This is because we have not downloaded the server jar file yet, that is
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our next step.
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1. **Navigate to one of the following sites:**[^4]
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- [Vanilla Minecraft Server](https://www.minecraft.net/en-us/download/server) - instructions found here[^5]
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- [Fabric Mod loader server](https://fabricmc.net/use/server/) - instructions found here [^6]
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2. **Create a folder in the Minecraft-server folder called .server-data**
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```bash
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mkdir .server-data
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cd .server-data
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```
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3. **Download the jar file - This will depend on the option above so read the instructions**
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4. **Go back to the root minecraft-server folder**
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```bash
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cd ..
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```
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5. **Run the container**
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This will create our eula.txt as well as other files needed.
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```bash
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docker compose up # use CTRL+C to exit
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```
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```bash
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minecraft-server | Starting net.minecraft.server.Main
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minecraft-server | [18:05:50] [ServerMain/INFO]: You need to agree to the EULA in order to run the server. Go to eula.txt for more info.
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minecraft-server exited with code 0
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```
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6. **Accept the EULA**
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```bash
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# enter the .server-data folder
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cd .server-data
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# edit eula.txt in a text editor
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vim eula.txt
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# change `eula=false` to `eula=true`
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eula=true
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```
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7. **While in the .server-data folder make any changes you want**
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- Notable files:
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- **server.properties** - properties like server name, game mode, world type etc…
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- **ops.json** - list of server operators (easier to set ingame)
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- **whitelist.json** - list of players allowed to join the server everyone else rejected access.
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8. **Run the container**
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```bash
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# -d flag allows the container to run in detached mode i.e in the background
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docker compose up -d
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```
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```bash
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# monitor the logs as the server starts. CTRL+C to exit
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docker logs minecraft-server --follow
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# If you see the bottom line then your server is up and running
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[18:17:01] [Server thread/INFO]: Time elapsed: 25529 ms
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[18:17:01] [Server thread/INFO]: Done (34.571s)! For help, type "help"
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```
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## Conclusion
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Well done you have setup a Minecraft server, now go play !!
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There is a lot of cool stuff you can do from this point, for example installing
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mods or creating scripts to manage the server.
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[^1]:
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Hosting your own dedicated server allows you to modify every aspect of the
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server as you see fit. I.E you can modify the server-properties, you can
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implement a whitelist not to mention being able to add any mods you want
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[^2]: Requirements Gathered from here [https://minecraft.fandom.com/wiki/Server/Requirements/Dedicated#Unix\_.28Linux.2C_BSD.2C_macOS.29](https://minecraft.fandom.com/wiki/Server/Requirements/Dedicated#Unix_.28Linux.2C_BSD.2C_macOS.29)
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[^3]:
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Yaml is very picky 😞 when it comes to formatting so if you encounter any
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errors double check your formatting !!
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[^4]:
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I have left Forge out as it is a more involved process plus Fabric is
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better 😜
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[^5]:
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Right click the green link that says something like minecraft_server.x.xx.x.jar and copy the link address
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`curl -o server.jar \<link you copied here\>`
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[^6]:
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Select the Minecraft version, Fabric Loader Version and the Installer Version of your choice. I tend to go with the latest.
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`Copy the curl command under CLI download`
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